![]() A lot of the same concepts apply here, but we’ll be focusing specifically on downloading GLTF and GLB files using the DownloadHandlerFile helper class from Unity. Previously, we learned how to use UnityWebRequest to download various file types in Part I. In this blog post, we’re going to learn about loading 3D models from a web server into Unity and then displaying them at run time (while the app is running). “Learn how loading 3D models (GLTF and GLB) from a web server works and then load them into Unity at runtime with local file caching.” Overview
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